![]() ![]() Once you’ve identified a target, you’ll need to calm your breathing, aim high enough to account for gravity and wind, and pull the trigger. Much of it is spent crouching in a leafy hiding spot, looking down the scope of your chosen sniper rifle, and trying to pick the form of an enemy sniper out from the dense foliage. Regardless of how it ends up there, this is not your typical FPS multiplayer experience. I’m not yet sure whether this is because the game design somehow discourages run-and-gun play or whether the Xbox Live player community is just making a conscious choice to not subvert the game’s intentions. Perhaps the most miraculous thing about Sniper: Ghost Warrior’s multiplayer is that it manages to avoid devolving into the fast-paced pistol murder-fest that I would peg as the logical end-point for this sort of experience. ![]()
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